Sniper Elite 5 is a third-person action game set during World War 2 where you’re playing a SOE sniper who infiltrates a series of Nazi facilities, shoots all of the Nazis, and then blows everything up. What’s made it through into the final product is so basic, shallow and limited that the only comparisons to Hitman or Metal Gear Solid that I want to see in a review are the ones talking about how much better those games are.īut hey, this is nominally supposed to be a review of Sniper Elite 5 itself, so let’s talk about what this game actually is. Sniper Elite 5 is definitely aware of these games, but every single time it tries to integrate one of their ideas it falls flat on its face because of a profound lack of imagination in their implementation, an ignorance of the context behind them, and a game engine that feels like it’s at least a decade behind its competitors in terms of things like player movement and level terrain. And the reason this gets my goat slightly - the reason those unjustified comparisons irk me so much - is because I think Sniper Elite 5 is what you’d get if you went back in time and described a modern sandbox game (of which there aren’t that many which aren’t tainted by the open world RPG curse, but Hitman, MGS and Breath of the Wild are the most obvious examples) to a game developer from 2002. It is basically the same game, except this time it’s set in France instead of Italy. I am sure that it will not shock anyone who has actually played one of Rebellion’s games to learn that, rather than being a Hitman or a Metal Gear Solid, Sniper Elite 5 is instead the next Sniper Elite game after Sniper Elite 4. That these reviews were talking complete bollocks.
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